Virtually the same game but with, in case you’re as dim as a smashed lightbulb, Zombies.
The disgusting draw distances and textures were clearly neglected by the designer, and even for an indie game, the presentation was poorly made.Some years later and we’re greeted with CastleMiner Z, a port of the original Xbox Indie sequel to CastleMiner. It managed to tide gamers such as myself over until the eventual release of the actual Minecraft game and me and all of my other gullible friends bought it and played it for a few hours at a time before eventually and inevitably getting bored out of our skulls and playing something half decent.Īs charming as the original Castle Miner was, it really didn’t help that it ran horribly and even with the Xbox’s intuitive control scheme, everything felt clunky to control and the game just felt really bad in general. It’s always funny to see games take bits from other games and mix them all together in what usually ends up to be quite a big mess, and I say funny in a metaphorical sense, but when you get games like CastleMiner Z, one of the (literally) hundred-something Minecraft voxel game clones, you really can’t help but laugh at how funny it actually is. Ironically enough, back before Minecraft was ever going to be introduced to consoles, CastleMiner and Total Miner and FortressCraft and the other list of abominations Minecraft managed to spawn (Though Total Miner still stands alone out of all of them as the best game, more to come on that.) had over a hundred thousand sales.